This page contains information for the OCA Accessors in line with the requirements for Illustration 3: Advanced practice (IL6ADP) outlined on OCA Learn.
The assessment submission consists of five parts:
- A reflective presentation or evaluation – See video below
- A selection of learning log entries (or equivalent) – See links below
- A selection of creative work – See images and links below
- Any critical reviews, essays, or other written reports – Not applicable for this unit
- Your tutor reports – Uploaded to the G:Drive here. (Note that access to this drive is restricted)
A reflective evaluation
A selection of learning log entries
A selection of learning log entries selected to demonstrate the connections between the coursework and learning outcomes.
LO1 demonstrate how experimentation has informed your practice and visual language
LO2 produce an ambitious body of work that is critically informed
LO3 demonstrate a comprehensive knowledge of technical and practical skills through your work
LO4 articulate your critical and conceptual knowledge and understanding of a range of approaches to illustration and contemporary cultural contexts
A selection of creative work
This work has been selected to demonstrate progress against the HE Level 6 Assessment criteria.
Selection 1 – Portfolio
Selection 2 – People and place
An example of a drawing that demonstrates my developing personal voice/visual language: Observational drawing, character, narrative, mark making, line weight, composition, ink.
More context can be found here.

Selection 3 – Keyworker drawings & dialogue
A text/image observational drawing (5-minute sketch), made during a ‘live’ Zoom interview with an A&E nurse during the Covid pandemic.
More context can be found here.

Selection 4 – Text and image combination using rules-based approach
Experiment using a rules-based approach combining life drawings and found text within a structured/gridded layout.
More context can be found here.

Selection 5 – Image combination using a rules-based approach extended into a silkscreen print
Created as part of Visual research. Included here to demonstrate a logical progression of experimentation using chance operations and rules to create images.
This example extends the process into silkscreen printing.
More context can be found here.

Selection 6 – Business change
An example of using illustration to support improvements to ways-of-working and business change for a large financial services client.
More context can be found here.
The illustration is part of a design proposal that is here.

Selection 7 – Gamifying kanban
Visual experiment for a large corporate client.
Objective – To find a way to visualise and gameify a situation to engage people in a new and different way opening a safe space for the team to have an open honest discussion.
More context can be found here.

References
List of illustrations
Figure 1 – Hadfield, Hugh (2022) Reflective evaluation [Video] In possession of: the author
Figure 2 – Hadfield, Hugh (2022) A portfolio walkthrough [Video] In possession of: the author
Figure 3 – Hadfield, Hugh (2021) Man on bench in March sun [Pen and ink] In possession of: the author
Figure 4 – Hadfield, Hugh (2021) Steve, A&E Nurse [Mixed media] In possession of: the author
Figure 5 – Hadfield, Hugh (2021) Drawing and collage combination on 9 x 9 grid [Pencil and crayon] In possession of: the author
Figure 6 – Hadfield, Hugh (2022) Silkscreen print combining image and text assets – A3 sized [Silkscreen print] In possession of: the author
Figure 7 – Hadfield, Hugh (2021) We were told… [Pen and ink] In possession of: the author
Figure 8 – Hadfield, Hugh (2021) A colour version of the game [Digital] In possession of: the author